R-301 Carbine +
Alternator
Alternator adds close range coverage that R-301 Carbine lacks. The pair strongly covers close range and mid range; long range is still the weaker area.
- Partner power
- 90.9
- Difficulty
- 2/5
- Role
- Close-range consistency
LIVE DATA SEASON 29 · PATCH 29.1
Every Apex weapon ranked for a strong player, with mechanical TTK, use difficulty and attachment dependence kept separate.
Close-range consistency. The expert-power ranking uses its Double Tap configuration and keeps player difficulty outside the power score.
THE SHORTLIST
The three highest overall weapons sit beside the leading assault rifle, with their true global ranks shown. Recoil, one-clip forgiveness and attachment need remain separate.
SMG
SMG
Sniper · Care package
Assault Rifle
LOADOUT LAB
Start with the weapon you already have. Get three complementary partners based on close, mid and long-range coverage—without pretending attachments are guaranteed.
START WITH ONE GUN
Pick the weapon you already have. The lab finds partners that cover its weaker fight ranges without inventing exact distance breakpoints.
R-301 Carbine +
Alternator adds close range coverage that R-301 Carbine lacks. The pair strongly covers close range and mid range; long range is still the weaker area.
R-301 Carbine +
R-99 SMG adds close range coverage that R-301 Carbine lacks. The pair strongly covers close range and mid range; long range is still the weaker area.
R-301 Carbine +
C.A.R. SMG adds close range coverage that R-301 Carbine lacks. The pair strongly covers close range and mid range; long range is still the weaker area.
How this works: S, A and B-tier partners are considered first, then ranked by weapon power and the range gap they cover. A lower-tier weapon is only a fallback if the available pool cannot produce three strong choices. Range coverage is a broad tactical profile, not damage fall-off; attachments are deliberately excluded.
SIGNATURE TOOL
Compare up to five weapons. Change armour, hit profile and attachment tier without pretending ordinary bullets lose damage as they travel.
No distance axis: ordinary Apex bullets do not have conventional damage drop-off. This compares mechanical TTK from the trigger pull, with burst gaps, charge, wind-up and required reloads included. The comparison link preserves every selected gun and setting.
SHOTGUN RANGE LAB
Shotgun pellets retain their damage. What changes with range is how much of the expanding blast pattern still intersects the target.
This is not damage fall-off. Each connected pellet keeps its listed damage. The estimate counts which pellets in the extracted fixed blast pattern intersect a centred 0.55m × 1.2m target. Pattern units use a declared 0.1° visual calibration—not a verified engine constant. Aim error, movement, random spread, headshots and choke are excluded.
NO FAKE PRECISION
The ranking does not subtract points because recoil is difficult or a magazine is unforgiving. Those appear in a separate use-difficulty rating.
Every recoil rating is a percentile inside its own class. An AR is judged against ARs, never SMGs.
Bursts, charge time, wind-up and reloads remain in the TTK model. Temporary charged states are compared separately instead of being assumed permanently active.