SMG · Heavy ammo
C.A.R. SMG
Close-range flex.
SKILL LOAD
Use difficulty
This combined rating uses class-relative recoil, magazine room versus the shots needed to knock, the time cost of a miss and any initial charge. It does not lower expert power.
- Recoil only
- 2/5
- Kill shots
- 15
- Base spare
- 5
- Blue spare
- 11
BUILD COST
Floor attachments
Attachments improve its one-clip margin, but the weapon is usable before the build is complete.
- Base mag
- 20
- Blue mag
- 26
- Purple mag
- 30
- ADS time
- 0.16s
MATCHUP LAB
Compare it in context.
Preloaded against peers from the same class. You can add care-package weapons or any special mode.
No distance axis: ordinary Apex bullets do not have conventional damage drop-off. This compares mechanical TTK from the trigger pull, with burst gaps, charge, wind-up and required reloads included. The comparison link preserves every selected gun and setting.
RECENT FORM
What changed lately.
Only the current season is shown. Old metas stay out of a live weapon decision.
COMMUNITY
C.A.R. SMG discussion
Share tested advice, attachment priorities and situations where the numbers do—or do not—match the fight.
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